Mr. Game & Watch - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f12–12
f13–38
Frame Data
First Active12
Last Active38
Total49 frames
Damage14 / 13%
Landing lag20 (10 L-Cancelled)
Autocancel<6 49>
Attributes
NameValue
Start12
End38
Total Frames49
IASA
Land Lag20
L-Canceled Land Lag10
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After49
Hitboxes
Frames: 12 - 12
NameValue
Hitbox
id0
Damage14
Angle270
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
NameValue
Hitbox
id1
Damage13
Angle60
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Frames: 13 - 38
NameValue
HitboxAll Hitboxes
Damage13
Angle60
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser27%
Captain Falcon25%
Donkey Kong27%
Dr. Mario24%
Falco20%
Fox19%
Ganondorf26%
Ice Climbers22%
Jigglypuff16%
Kirby18%
Link25%
Luigi24%
Mario24%
Marth22%
Mewtwo21%
Mr. Game & Watch16%
Ness23%
Peach22%
Pichu16%
Pikachu20%
Roy21%
Samus26%
Sheik22%
Yoshi25%
Young Link21%
Zelda22%
Crouch-Cancel
120 units of knockback
Bowser66%
Captain Falcon61%
Donkey Kong65%
Dr. Mario60%
Falco52%
Fox51%
Ganondorf63%
Ice Climbers55%
Jigglypuff45%
Kirby49%
Link61%
Luigi60%
Mario60%
Marth55%
Mewtwo54%
Mr. Game & Watch45%
Ness58%
Peach56%
Pichu43%
Pikachu52%
Roy54%
Samus63%
Sheik56%
Yoshi63%
Young Link54%
Zelda56%