Young Link - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–16
Frame Data
First Active14
Last Active16
Total39 frames
Damage10 / 7 / 9%
IASA32
Attributes
NameValue
Start14
End16
Total Frames39
IASA32
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 14 - 16
NameValue
Hitbox
id1
Damage10
Angle280
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle280
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage7
Angle70
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage9
Angle280
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (280)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser71%
Captain Falcon66%
Donkey Kong69%
Dr. Mario64%
Falco57%
Fox55%
Ganondorf68%
Ice Climbers60%
Jigglypuff50%
Kirby53%
Link66%
Luigi64%
Mario64%
Marth60%
Mewtwo59%
Mr. Game & Watch50%
Ness62%
Peach61%
Pichu48%
Pikachu57%
Roy59%
Samus68%
Sheik61%
Yoshi67%
Young Link59%
Zelda61%