Young Link - Up Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f11–14
f26–28
f40–42
f43–44
Frame Data
First Active11
Last Active44
Total60 frames
Damage3 / 2 / 7 / 8 / 9%
IASA52
Attributes
NameValue
Start11
End44
Total Frames60
IASA52
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 11 - 14
NameValue
Hitbox
id2
Damage3
Angle98
Base Knockback40
Knockback Growth100
Set Knockback31
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage3
Angle98
Base Knockback40
Knockback Growth100
Set Knockback31
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id1
Damage3
Angle98
Base Knockback40
Knockback Growth100
Set Knockback29
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id0
Damage3
Angle98
Base Knockback40
Knockback Growth100
Set Knockback23
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 26 - 28
NameValue
Hitbox
id1
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback31
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback35
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback28
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback37
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
Frames: 40 - 42
NameValue
Hitbox
id0
Damage7
Angle100
Base Knockback70
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage8
Angle100
Base Knockback70
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage8
Angle100
Base Knockback70
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage8
Angle100
Base Knockback70
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Frames: 43 - 44
NameValue
Hitbox
id3
Damage9
Angle30
Base Knockback50
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage9
Angle30
Base Knockback50
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage9
Angle30
Base Knockback50
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage8
Angle30
Base Knockback50
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
BowserNever breaks
Captain Falcon0%
Donkey KongNever breaks
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks