Young Link - Rapid Jabs

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–7
Frame Data
First Active3
Last Active32
Total35 frames
Damage1%
Notes
Separate 7 frame startup animation
Attributes
NameValue
Start3
End32
Total Frames35
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 5 - 7
NameValue
Hitbox
id3
Damage1
Angle0
Base Knockback15
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle0
Base Knockback15
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle0
Base Knockback15
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle0
Base Knockback15
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser466%
Captain Falcon438%
Donkey Kong460%
Dr. Mario430%
Falco387%
Fox376%
Ganondorf449%
Ice Climbers404%
Jigglypuff344%
Kirby365%
Link438%
Luigi430%
Mario430%
Marth402%
Mewtwo397%
Mr. Game & Watch344%
Ness417%
Peach408%
Pichu333%
Pikachu387%
Roy397%
Samus451%
Sheik408%
Yoshi447%
Young Link397%
Zelda408%
Crouch-Cancel
120 units of knockback
Bowser811%
Captain Falcon762%
Donkey Kong799%
Dr. Mario747%
Falco672%
Fox654%
Ganondorf781%
Ice Climbers702%
Jigglypuff598%
Kirby635%
Link762%
Luigi747%
Mario747%
Marth699%
Mewtwo691%
Mr. Game & Watch598%
Ness725%
Peach710%
Pichu579%
Pikachu672%
Roy691%
Samus784%
Sheik710%
Yoshi777%
Young Link691%
Zelda710%