Marth - Up Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f6–8
f9–12
Frame Data
First Active6
Last Active12
Total39 frames
Damage9 / 12 / 8 / 13 / 10%
IASA32
Attributes
NameValue
Start6
End12
Total Frames39
IASA32
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 6 - 8
NameValue
Hitbox
id1
Damage9
Angle361
Base Knockback40
Knockback Growth118
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage12
Angle110
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage8
Angle361
Base Knockback40
Knockback Growth116
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage9
Angle110
Base Knockback40
Knockback Growth120
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Frames: 9 - 12
NameValue
Hitbox
id2
Damage9
Angle361
Base Knockback30
Knockback Growth116
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage13
Angle85
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage9
Angle361
Base Knockback30
Knockback Growth118
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle85
Base Knockback40
Knockback Growth120
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser14%
Captain Falcon13%
Donkey Kong14%
Dr. Mario12%
Falco10%
Fox10%
Ganondorf13%
Ice Climbers11%
Jigglypuff8%
Kirby9%
Link13%
Luigi12%
Mario12%
Marth11%
Mewtwo11%
Mr. Game & Watch8%
Ness12%
Peach11%
Pichu8%
Pikachu10%
Roy11%
Samus13%
Sheik11%
Yoshi13%
Young Link11%
Zelda11%
Crouch-Cancel
120 units of knockback
Bowser62%
Captain Falcon57%
Donkey Kong61%
Dr. Mario56%
Falco50%
Fox48%
Ganondorf59%
Ice Climbers52%
Jigglypuff43%
Kirby46%
Link57%
Luigi56%
Mario56%
Marth52%
Mewtwo51%
Mr. Game & Watch43%
Ness54%
Peach53%
Pichu42%
Pikachu50%
Roy51%
Samus59%
Sheik53%
Yoshi59%
Young Link51%
Zelda53%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%