Marth - Neutral Air

Summary

First Active6
Last Active21
Total49 frames
Damage4 / 10%
Landing lag15 (7 L-Cancelled)
Autocancel<6 24>

Legend

Attributes

NameValue
Start6
End21
Total Frames49
IASA
Land Lag15
L-Canceled Land Lag7
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After24

Hitboxes

Frames: 6 - 7
NameValue
Hitbox
id0
Damage4
Angle100
Base Knockback30
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id1
Damage4
Angle100
Base Knockback30
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id2
Damage4
Angle100
Base Knockback30
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage4
Angle90
Base Knockback30
Knockback Growth40
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 15 - 21
NameValue
Hitbox
id0
Damage10
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage10
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage10
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage10
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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