Marth - Neutral Air
Summary
First Active6
Last Active21
Total49 frames
Damage4 / 10%
Landing lag15 (7 L-Cancelled)
Autocancel<6 24>
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 6 | 21 | 49 | 15 | 7 | 6 | 24 |
| Name | Value |
|---|---|
| Start | 6 |
| End | 21 |
| Total Frames | 49 |
| IASA | |
| Land Lag | 15 |
| L-Canceled Land Lag | 7 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 6 |
| Auto Cancel After | 24 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 6 - 7 | |||||||||
| id0 | 4 | 100 | 30 | 40 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
| id1 | 4 | 100 | 30 | 40 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
| id2 | 4 | 100 | 30 | 40 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
| id3 | 4 | 90 | 30 | 40 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
Frames: 15 - 21 | |||||||||
| id0 | 10 | 361 | 50 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id1 | 10 | 361 | 50 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id2 | 10 | 361 | 50 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id3 | 10 | 361 | 50 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
Frames: 6 - 7
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 4 |
| Angle | 100 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 4 |
| Angle | 100 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 4 |
| Angle | 100 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 4 |
| Angle | 90 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 15 - 21
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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