Roy - Double Edged Dance (2, Up)

Summary

First Active12
Last Active15
Total40 frames
Damage6 / 4%
NotesWindow for the next move: 17-32

Attributes

NameValue
Start12
End15
Total Frames40
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hit2_up
NameValue
Hitbox
id2
Damage6
Angle96
Base Knockback50
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage6
Angle96
Base Knockback50
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id0
Damage6
Angle96
Base Knockback50
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id3
Damage4
Angle96
Base Knockback50
Knockback Growth30
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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