Roy - Double Edged Dance (3, Up)
Summary
First Active13
Last Active17
Total46 frames
Damage10 / 8 / 7 / 5%
NotesWindow for the next move: 18-37
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 13 | 17 | 46 |
| Name | Value |
|---|---|
| Start | 13 |
| End | 17 |
| Total Frames | 46 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit3_up_clean | |||||||||
| id2 | 10 | 280 | 80 | 60 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id3 | 8 | 270 | 36 | 40 | 0 | Normal | 6 | 6 (4 Crouched) | 5 |
| id1 | 10 | 280 | 80 | 60 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id0 | 10 | 280 | 80 | 60 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
hit3_up_late | |||||||||
| id2 | 7 | 60 | 60 | 60 | 0 | Slash | 5 | 5 (3 Crouched) | 5 |
| id3 | 5 | 60 | 60 | 60 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
| id1 | 7 | 60 | 60 | 60 | 0 | Slash | 5 | 5 (3 Crouched) | 5 |
| id0 | 7 | 60 | 60 | 60 | 0 | Slash | 5 | 5 (3 Crouched) | 5 |
hit3_up_clean
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 10 |
| Angle | 280 |
| Base Knockback | 80 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 8 |
| Angle | 270 |
| Base Knockback | 36 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 10 |
| Angle | 280 |
| Base Knockback | 80 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 10 |
| Angle | 280 |
| Base Knockback | 80 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
hit3_up_late
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 7 |
| Angle | 60 |
| Base Knockback | 60 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 5 |
| Angle | 60 |
| Base Knockback | 60 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 7 |
| Angle | 60 |
| Base Knockback | 60 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 7 |
| Angle | 60 |
| Base Knockback | 60 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting