Roy - Double Edged Dance (3, Up)

Summary

First Active13
Last Active17
Total46 frames
Damage10 / 8 / 7 / 5%
NotesWindow for the next move: 18-37

Attributes

NameValue
Start13
End17
Total Frames46
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hit3_up_clean
NameValue
Hitbox
id2
Damage10
Angle280
Base Knockback80
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage8
Angle270
Base Knockback36
Knockback Growth40
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage10
Angle280
Base Knockback80
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle280
Base Knockback80
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
hit3_up_late
NameValue
Hitbox
id2
Damage7
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage5
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage7
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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