Roy - Double Edged Dance (3, Down)
Summary
Total46 frames
Damage3 / 5%
NotesHit: 16, 18, 20, 22
Window for the next move: 23-35
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 46 |
| Name | Value |
|---|---|
| Start | |
| End | |
| Total Frames | 46 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit3_down_hits1_3 | |||||||||
| id3 | 3 | 95 | 30 | 100 | 30 | Flame | 4 | 4 (2 Crouched) | 3 |
| id1 | 3 | 90 | 0 | 100 | 30 | Flame | 4 | 4 (2 Crouched) | 3 |
| id2 | 3 | 75 | 0 | 100 | 30 | Flame | 4 | 4 (2 Crouched) | 3 |
| id0 | 3 | 90 | 0 | 100 | 30 | Flame | 4 | 4 (2 Crouched) | 3 |
hit3_down_hit4 | |||||||||
| All Hitboxes | 5 | 64 | 70 | 100 | 0 | Flame | 5 | 5 (3 Crouched) | 4 |
hit3_down_hits1_3
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 3 |
| Angle | 95 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 3 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 3 |
| Angle | 75 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 3 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
hit3_down_hit4
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 64 |
| Base Knockback | 70 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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