Fox - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f7–9
Frame Data
First Active7
Last Active9
Total29 frames
Damage10%
IASA28
Attributes
NameValue
Start7
End9
Total Frames29
IASA28
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 7 - 9
NameValue
Hitbox
id2
Damage10
Angle90
Base Knockback25
Knockback Growth125
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle70
Base Knockback25
Knockback Growth125
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage10
Angle80
Base Knockback25
Knockback Growth125
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser24%
Captain Falcon22%
Donkey Kong24%
Dr. Mario21%
Falco18%
Fox18%
Ganondorf23%
Ice Climbers20%
Jigglypuff15%
Kirby17%
Link22%
Luigi21%
Mario21%
Marth19%
Mewtwo19%
Mr. Game & Watch15%
Ness21%
Peach20%
Pichu14%
Pikachu18%
Roy19%
Samus23%
Sheik20%
Yoshi23%
Young Link19%
Zelda20%
Crouch-Cancel
120 units of knockback
Bowser65%
Captain Falcon61%
Donkey Kong64%
Dr. Mario60%
Falco53%
Fox51%
Ganondorf63%
Ice Climbers55%
Jigglypuff46%
Kirby49%
Link61%
Luigi60%
Mario60%
Marth55%
Mewtwo54%
Mr. Game & Watch46%
Ness57%
Peach56%
Pichu44%
Pikachu53%
Roy54%
Samus63%
Sheik56%
Yoshi62%
Young Link54%
Zelda56%