Fox - Reflector

Hitbox Viewer
Animation by Emi House
1/
FPS
Hitbox
Frame Data
First Active1
Last Active1
Total3 frames
Damage5%
Notes
able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag
Attributes
NameValue
Start1
End1
Total Frames3
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Hitbox
NameValue
HitboxAll Hitboxes
Damage5
Angle0
Base Knockback0
Knockback Growth100
Set Knockback80
EffectElectric
Hitlag Attacker5
Hitlag Defender7 (4 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
Falco0%
Fox0%
GanondorfNever breaks
Ice ClimbersNever breaks
Jigglypuff0%
Kirby0%
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
Mewtwo0%
Mr. Game & Watch0%
NessNever breaks
PeachNever breaks
Pichu0%
Pikachu0%
Roy0%
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young Link0%
ZeldaNever breaks
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks