Captain Falcon - Falcon Dive (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
hold
release
Frame Data
First Active13
Last Active33
Total64 frames
Damage6 / 8 / 12%
Notes
can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames
Attributes
NameValue
Start13
End33
Total Frames64
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
hold
NameValue
HitboxAll Hitboxes
Damage6
Angle0
Base Knockback70
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
release
NameValue
Hitbox
id1
Damage8
Angle0
Base Knockback100
Knockback Growth10
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage12
Angle361
Base Knockback40
Knockback Growth82
Set Knockback0
EffectFlame
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser153%
Captain Falcon144%
Donkey Kong151%
Dr. Mario141%
Falco126%
Fox123%
Ganondorf148%
Ice Climbers132%
Jigglypuff112%
Kirby119%
Link144%
Luigi141%
Mario141%
Marth131%
Mewtwo130%
Mr. Game & Watch112%
Ness137%
Peach134%
Pichu108%
Pikachu126%
Roy130%
Samus148%
Sheik134%
Yoshi147%
Young Link130%
Zelda134%