Pikachu - Up Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f7–14
Frame Data
First Active7
Last Active14
Total23 frames
Damage7 / 6%
Attributes
NameValue
Start7
End14
Total Frames23
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 7 - 14
NameValue
Hitbox
id1
Damage7
Angle96
Base Knockback45
Knockback Growth124
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle96
Base Knockback40
Knockback Growth124
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage6
Angle88
Base Knockback45
Knockback Growth124
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser11%
Captain Falcon10%
Donkey Kong11%
Dr. Mario10%
Falco8%
Fox8%
Ganondorf10%
Ice Climbers9%
Jigglypuff6%
Kirby7%
Link10%
Luigi10%
Mario10%
Marth9%
Mewtwo9%
Mr. Game & Watch6%
Ness9%
Peach9%
Pichu6%
Pikachu8%
Roy9%
Samus11%
Sheik9%
Yoshi10%
Young Link9%
Zelda9%
Crouch-Cancel
120 units of knockback
Bowser67%
Captain Falcon62%
Donkey Kong66%
Dr. Mario61%
Falco54%
Fox53%
Ganondorf64%
Ice Climbers57%
Jigglypuff47%
Kirby51%
Link62%
Luigi61%
Mario61%
Marth57%
Mewtwo56%
Mr. Game & Watch47%
Ness59%
Peach58%
Pichu46%
Pikachu54%
Roy56%
Samus64%
Sheik58%
Yoshi64%
Young Link56%
Zelda58%