Link - Up Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f11–15
f26–28
f41–43
Frame Data
First Active11
Last Active43
Total60 frames
Damage4 / 2 / 10 / 9%
IASA52
Notes
first hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage
Attributes
NameValue
Start11
End43
Total Frames60
IASA52
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 11 - 15
NameValue
Hitbox
id0
Damage4
Angle98
Base Knockback40
Knockback Growth100
Set Knockback26
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage4
Angle98
Base Knockback40
Knockback Growth100
Set Knockback33
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id2
Damage4
Angle98
Base Knockback40
Knockback Growth100
Set Knockback33
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id1
Damage4
Angle98
Base Knockback40
Knockback Growth100
Set Knockback30
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 26 - 28
NameValue
Hitbox
id3
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback40
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback30
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback33
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback37
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
Frames: 41 - 43
NameValue
Hitbox
id1
Damage10
Angle90
Base Knockback90
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle80
Base Knockback90
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage9
Angle90
Base Knockback90
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage9
Angle90
Base Knockback90
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
Fox0%
GanondorfNever breaks
Ice ClimbersNever breaks
Jigglypuff0%
Kirby0%
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & Watch0%
NessNever breaks
PeachNever breaks
Pichu0%
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks