Zelda - Edge attack
There is no GIF available
Summary
Damage10 / 8 / 6%
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 0 |
| Name | Value |
|---|---|
| Start | |
| End | |
| Total Frames | 0 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
slow | |||||||||
| id0 | 10 | 361 | 0 | 100 | 90 | Normal | 6 | 6 (4 Crouched) | 6 |
| id2 | 8 | 361 | 0 | 100 | 90 | Normal | 6 | 6 (4 Crouched) | 5 |
| id1 | 8 | 361 | 0 | 100 | 90 | Normal | 6 | 6 (4 Crouched) | 5 |
fast | |||||||||
| All Hitboxes | 6 | 361 | 0 | 100 | 90 | Normal | 5 | 5 (3 Crouched) | 4 |
slow
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 90 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 90 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 90 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
fast
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 6 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 90 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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