Peach - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f12–13
Frame Data
First Active12
Last Active13
Total27 frames
Damage12%
IASA26
Attributes
NameValue
Start12
End13
Total Frames27
IASA26
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 12 - 13
NameValue
Hitbox
id0
Damage12
Angle270
Base Knockback60
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage12
Angle270
Base Knockback60
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage12
Angle80
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id3
Damage12
Angle270
Base Knockback60
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser35%
Captain Falcon32%
Donkey Kong34%
Dr. Mario31%
Falco27%
Fox26%
Ganondorf33%
Ice Climbers29%
Jigglypuff23%
Kirby25%
Link32%
Luigi31%
Mario31%
Marth29%
Mewtwo28%
Mr. Game & Watch23%
Ness30%
Peach29%
Pichu22%
Pikachu27%
Roy28%
Samus33%
Sheik29%
Yoshi33%
Young Link28%
Zelda29%