Peach - Forward Smash
Frame Data
First Active15
Last Active18
Total47 frames
Damage13 / 17 / 15 / 12%
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 15 | 18 | 47 |
| Name | Value |
|---|---|
| Start | 15 |
| End | 18 |
| Total Frames | 47 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
club | |||||||||
| id2 | 13 | 361 | 50 | 50 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id1 | 13 | 45 | 50 | 50 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id0 | 13 | 45 | 50 | 50 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id3 | 17 | 45 | 70 | 50 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
pan | |||||||||
| id0 | 17 | 80 | 50 | 60 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
| id1 | 15 | 80 | 50 | 60 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id2 | 15 | 361 | 50 | 60 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
racket | |||||||||
| id0 | 12 | 29 | 75 | 35 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id2 | 12 | 29 | 65 | 35 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id1 | 12 | 29 | 65 | 35 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
club
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 13 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 13 |
| Angle | 45 |
| Base Knockback | 50 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 13 |
| Angle | 45 |
| Base Knockback | 50 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 17 |
| Angle | 45 |
| Base Knockback | 70 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
pan
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 17 |
| Angle | 80 |
| Base Knockback | 50 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 15 |
| Angle | 80 |
| Base Knockback | 50 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 15 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
racket
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 12 |
| Angle | 29 |
| Base Knockback | 75 |
| Knockback Growth | 35 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 12 |
| Angle | 29 |
| Base Knockback | 65 |
| Knockback Growth | 35 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 12 |
| Angle | 29 |
| Base Knockback | 65 |
| Knockback Growth | 35 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
club
pan
racket
id2
id1
id0
id3
This move sends at the Sakurai Angle (361 degrees).
While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI DownedASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
