Peach - Forward Smash

Hitbox Viewer
Animation by Emi House
Forward Smash - undefined
1/
FPS
club
pan
racket
Frame Data
First Active15
Last Active18
Total47 frames
Damage13 / 17 / 15 / 12%
Attributes
NameValue
Start15
End18
Total Frames47
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
club
NameValue
Hitbox
id2
Damage13
Angle361
Base Knockback50
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage13
Angle45
Base Knockback50
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage13
Angle45
Base Knockback50
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id3
Damage17
Angle45
Base Knockback70
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
pan
NameValue
Hitbox
id0
Damage17
Angle80
Base Knockback50
Knockback Growth60
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id1
Damage15
Angle80
Base Knockback50
Knockback Growth60
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
NameValue
Hitbox
id2
Damage15
Angle361
Base Knockback50
Knockback Growth60
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
racket
NameValue
Hitbox
id0
Damage12
Angle29
Base Knockback75
Knockback Growth35
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage12
Angle29
Base Knockback65
Knockback Growth35
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage12
Angle29
Base Knockback65
Knockback Growth35
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser31%
Captain Falcon28%
Donkey Kong30%
Dr. Mario27%
Falco23%
Fox22%
Ganondorf29%
Ice Climbers25%
Jigglypuff19%
Kirby21%
Link28%
Luigi27%
Mario27%
Marth25%
Mewtwo24%
Mr. Game & Watch19%
Ness26%
Peach25%
Pichu18%
Pikachu23%
Roy24%
Samus29%
Sheik25%
Yoshi29%
Young Link24%
Zelda25%
Crouch-Cancel
120 units of knockback
Bowser114%
Captain Falcon106%
Donkey Kong112%
Dr. Mario104%
Falco92%
Fox89%
Ganondorf109%
Ice Climbers97%
Jigglypuff80%
Kirby86%
Link106%
Luigi104%
Mario104%
Marth96%
Mewtwo95%
Mr. Game & Watch80%
Ness100%
Peach98%
Pichu78%
Pikachu92%
Roy95%
Samus109%
Sheik98%
Yoshi108%
Young Link95%
Zelda98%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%