Bowser - Forward Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f29–33
Frame Data
First Active29
Last Active33
Total69 frames
Damage24%
IASA66
Attributes
NameValue
Start29
End33
Total Frames69
IASA66
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 29 - 33
NameValue
Hitbox
id1
Damage24
Angle60
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker11
Hitlag Defender11 (7 Crouched)
Shieldstun12
NameValue
Hitbox
id0
Damage24
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker11
Hitlag Defender11 (7 Crouched)
Shieldstun12
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down

When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs first
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser19%
Captain Falcon17%
Donkey Kong19%
Dr. Mario16%
Falco12%
Fox11%
Ganondorf18%
Ice Climbers14%
Jigglypuff8%
Kirby10%
Link17%
Luigi16%
Mario16%
Marth13%
Mewtwo13%
Mr. Game & Watch8%
Ness15%
Peach14%
Pichu7%
Pikachu12%
Roy13%
Samus18%
Sheik14%
Yoshi18%
Young Link13%
Zelda14%