Bowser - Forward Smash
Frame Data
First Active29
Last Active33
Total69 frames
Damage24%
IASA66
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 29 | 33 | 69 | 66 |
| Name | Value |
|---|---|
| Start | 29 |
| End | 33 |
| Total Frames | 69 |
| IASA | 66 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 29 - 33 | |||||||||
| id1 | 24 | 60 | 30 | 100 | 0 | Normal | 11 | 11 (7 Crouched) | 12 |
| id0 | 24 | 361 | 30 | 100 | 0 | Normal | 11 | 11 (7 Crouched) | 12 |
Frames: 29 - 33
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 24 |
| Angle | 60 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 11 |
| Hitlag Defender | 11 (7 Crouched) |
| Shieldstun | 12 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 24 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 11 |
| Hitlag Defender | 11 (7 Crouched) |
| Shieldstun | 12 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
29 - 33
id1
id0
This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down
When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs firstASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback