Donkey Kong - Hand Slap

Hitbox Viewer
Animation by Emi House
1/
FPS
hit1
hit2
Frame Data
First Active19
Last Active31
Total60 frames
Damage11%
Notes
13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slaps
Attributes
NameValue
Start19
End31
Total Frames60
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
hit1
NameValue
HitboxAll Hitboxes
Damage11
Angle84
Base Knockback20
Knockback Growth100
Set Knockback110
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
hit2
NameValue
HitboxAll Hitboxes
Damage11
Angle84
Base Knockback30
Knockback Growth100
Set Knockback110
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
Falco0%
Fox0%
GanondorfNever breaks
Ice Climbers0%
Jigglypuff0%
Kirby0%
LinkNever breaks
LuigiNever breaks
MarioNever breaks
Marth0%
Mewtwo0%
Mr. Game & Watch0%
NessNever breaks
Peach0%
Pichu0%
Pikachu0%
Roy0%
SamusNever breaks
Sheik0%
YoshiNever breaks
Young Link0%
Zelda0%