Ness - PK Thunder
Summary
First Active19
Last Active139
Total193 frames
Damage8 / 1%
Landing lag30
Notesframe data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 19 | 139 | 193 | 30 |
| Name | Value |
|---|---|
| Start | 19 |
| End | 139 |
| Total Frames | 193 |
| IASA | |
| Land Lag | 30 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
head | |||||||||
| All Hitboxes | 8 | 110 | 70 | 50 | 0 | Electric | 6 | 9 (6 Crouched) | 5 |
tail | |||||||||
| All Hitboxes | 1 | 80 | 4 | 40 | 0 | Electric | 3 | 4 (2 Crouched) | 2 |
head
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 8 |
| Angle | 110 |
| Base Knockback | 70 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 6 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 5 |
tail
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 1 |
| Angle | 80 |
| Base Knockback | 4 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting