Ness - PK Thunder

Summary

First Active19
Last Active139
Total193 frames
Damage8 / 1%
Landing lag30
Notesframe data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12.

Attributes

NameValue
Start19
End139
Total Frames193
IASA
Land Lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

head
NameValue
HitboxAll Hitboxes
Damage8
Angle110
Base Knockback70
Knockback Growth50
Set Knockback0
EffectElectric
Hitlag Attacker6
Hitlag Defender9 (6 Crouched)
Shieldstun5
tail
NameValue
HitboxAll Hitboxes
Damage1
Angle80
Base Knockback4
Knockback Growth40
Set Knockback0
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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