Sheik - Chain (Air)

Summary

First Active22
Last Active65
Total75 frames
Damage3 / 5%
Notescomes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlagMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start22
End65
Total Frames75
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

unknown
NameValue
Hitbox
id2
Damage3
Angle70
Base Knockback14
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id0
Damage3
Angle361
Base Knockback6
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage5
Angle80
Base Knockback35
Knockback Growth30
Set Knockback0
EffectElectric
Hitlag Attacker5
Hitlag Defender7 (4 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage3
Angle60
Base Knockback8
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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