Luigi - Super Jump Punch (Air)
Summary
First Active5
Last Active23
Total39 frames
Damage20%
Landing lag40
Notesweak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 23 | 39 | 40 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 23 |
| Total Frames | 39 |
| IASA | |
| Land Lag | 40 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
air_clean | |||||||||
| All Hitboxes | 20 | 90 | 58 | 72 | 0 | Flame | 10 | 10 (6 Crouched) | 10 |
air_clean
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 20 |
| Angle | 90 |
| Base Knockback | 58 |
| Knockback Growth | 72 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 10 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 10 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting