Luigi - Green Missile (Air)
There is no GIF available
Frame Data
First Active23
Last Active62
Total92 frames
Damage25 / 5 / 9 / 26%
Notes
additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge
Interpolated
Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 23 | 62 | 92 |
| Name | Value |
|---|---|
| Start | 23 |
| End | 62 |
| Total Frames | 92 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
misfire | |||||||||
| All Hitboxes | 25 | 361 | 20 | 100 | 0 | Flame | 11 | 11 (7 Crouched) | 13 |
lvl_0_tilt | |||||||||
| All Hitboxes | 5 | 361 | 20 | 100 | 0 | Flame | 5 | 5 (3 Crouched) | 4 |
lvl_4_smash | |||||||||
| All Hitboxes | 9 | 361 | 20 | 80 | 0 | Flame | 6 | 6 (4 Crouched) | 6 |
lvl_21 | |||||||||
| All Hitboxes | 26 | 361 | 20 | 80 | 0 | Flame | 12 | 12 (8 Crouched) | 13 |
misfire
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 25 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 11 |
| Hitlag Defender | 11 (7 Crouched) |
| Shieldstun | 13 |
lvl_0_tilt
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
lvl_4_smash
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 9 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
lvl_21
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 26 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 12 |
| Hitlag Defender | 12 (8 Crouched) |
| Shieldstun | 13 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
misfire
lvl_0_tilt
lvl_4_smash
lvl_21
All Hitboxes
This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down
When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs firstThis move sends at the Sakurai Angle (361 degrees).
While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI DownedASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback