Luigi - Green Missile (Air)

There is no GIF available
Frame Data
First Active23
Last Active62
Total92 frames
Damage25 / 5 / 9 / 26%
Notes
additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge
Interpolated
Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Attributes
NameValue
Start23
End62
Total Frames92
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
misfire
NameValue
HitboxAll Hitboxes
Damage25
Angle361
Base Knockback20
Knockback Growth100
Set Knockback0
EffectFlame
Hitlag Attacker11
Hitlag Defender11 (7 Crouched)
Shieldstun13
lvl_0_tilt
NameValue
HitboxAll Hitboxes
Damage5
Angle361
Base Knockback20
Knockback Growth100
Set Knockback0
EffectFlame
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
lvl_4_smash
NameValue
HitboxAll Hitboxes
Damage9
Angle361
Base Knockback20
Knockback Growth80
Set Knockback0
EffectFlame
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
lvl_21
NameValue
HitboxAll Hitboxes
Damage26
Angle361
Base Knockback20
Knockback Growth80
Set Knockback0
EffectFlame
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun13
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down

When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs first

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser23%
Captain Falcon20%
Donkey Kong22%
Dr. Mario19%
Falco15%
Fox13%
Ganondorf21%
Ice Climbers16%
Jigglypuff10%
Kirby12%
Link20%
Luigi19%
Mario19%
Marth16%
Mewtwo16%
Mr. Game & Watch10%
Ness18%
Peach17%
Pichu9%
Pikachu15%
Roy16%
Samus21%
Sheik17%
Yoshi21%
Young Link16%
Zelda17%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%