Luigi - Down Air
Frame Data
First Active10
Last Active14
Total32 frames
Damage16%
IASA29
Landing lag18 (9 L-Cancelled)
Autocancel<6 23>
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 10 | 14 | 32 | 29 | 18 | 9 | 6 | 23 |
| Name | Value |
|---|---|
| Start | 10 |
| End | 14 |
| Total Frames | 32 |
| IASA | 29 |
| Land Lag | 18 |
| L-Canceled Land Lag | 9 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 6 |
| Auto Cancel After | 23 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 10 - 14 | |||||||||
| id2 | 16 | 270 | 20 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
| id0 | 16 | 361 | 20 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
| id1 | 16 | 361 | 20 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
Frames: 10 - 14
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 16 |
| Angle | 270 |
| Base Knockback | 20 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 16 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 16 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
10 - 14
id2
id0
id1
Cannot use ASDI Down due to the angle being 180 or higher: (270)
This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them downASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback