Ganondorf - Wizard's Foot (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
air
landing
Frame Data
First Active15
Last Active29
Total58 frames
Damage14 / 12%
Landing lag57
Notes
weak hit is the landing hit frames 2-3, 57 frames total.
Attributes
NameValue
Start15
End29
Total Frames58
IASA
Land Lag57
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
air
NameValue
HitboxAll Hitboxes
Damage14
Angle290
Base Knockback50
Knockback Growth80
Set Knockback0
EffectDarkness
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
landing
NameValue
HitboxAll Hitboxes
Damage12
Angle80
Base Knockback60
Knockback Growth20
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (290)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser5%
Captain Falcon4%
Donkey Kong5%
Dr. Mario4%
Falco2%
Fox2%
Ganondorf5%
Ice Climbers3%
Jigglypuff0%
Kirby1%
Link4%
Luigi4%
Mario4%
Marth3%
Mewtwo3%
Mr. Game & Watch0%
Ness3%
Peach3%
Pichu0%
Pikachu2%
Roy3%
Samus5%
Sheik3%
Yoshi5%
Young Link3%
Zelda3%
Crouch-Cancel
120 units of knockback
Bowser54%
Captain Falcon50%
Donkey Kong53%
Dr. Mario49%
Falco42%
Fox41%
Ganondorf51%
Ice Climbers45%
Jigglypuff36%
Kirby39%
Link50%
Luigi49%
Mario49%
Marth45%
Mewtwo44%
Mr. Game & Watch36%
Ness47%
Peach45%
Pichu35%
Pikachu42%
Roy44%
Samus52%
Sheik45%
Yoshi51%
Young Link44%
Zelda45%