Ganondorf - Dark Dive (Air)
Summary
First Active13
Last Active33
Total64 frames
Damage1 / 15%
Landing lag30
Notesdirection determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25. Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 13 | 33 | 64 | 30 |
| Name | Value |
|---|---|
| Start | 13 |
| End | 33 |
| Total Frames | 64 |
| IASA | |
| Land Lag | 30 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hits1_4 | |||||||||
| All Hitboxes | 1 | 361 | 60 | 100 | 0 | Electric | 3 | 4 (2 Crouched) | 2 |
release | |||||||||
| All Hitboxes | 15 | 361 | 40 | 82 | 0 | Electric | 8 | 12 (8 Crouched) | 8 |
hits1_4
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 1 |
| Angle | 361 |
| Base Knockback | 60 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
release
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 15 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 82 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 8 |
| Hitlag Defender | 12 (8 Crouched) |
| Shieldstun | 8 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting