Ganondorf - Dark Dive (Air)

Summary

First Active13
Last Active33
Total64 frames
Damage1 / 15%
Landing lag30
Notesdirection determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25. Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start13
End33
Total Frames64
IASA
Land Lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hits1_4
NameValue
HitboxAll Hitboxes
Damage1
Angle361
Base Knockback60
Knockback Growth100
Set Knockback0
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
release
NameValue
HitboxAll Hitboxes
Damage15
Angle361
Base Knockback40
Knockback Growth82
Set Knockback0
EffectElectric
Hitlag Attacker8
Hitlag Defender12 (8 Crouched)
Shieldstun8

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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