Ganondorf - Gerudo Dragon

Hitbox Viewer
Animation by Emi House
1/
FPS
detector_ground
uppercut
downpunch
Frame Data
First Active15
Last Active34
Total79 frames
Damage0 / 17 / 16%
Notes
once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag
Attributes
NameValue
Start15
End34
Total Frames79
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
detector_ground
NameValue
HitboxAll Hitboxes
Damage0
Angle361
Base Knockback0
Knockback Growth0
Set Knockback0
EffectInert
Hitlag Attacker0
Hitlag Defender0
Shieldstun1
uppercut
NameValue
HitboxAll Hitboxes
Damage17
Angle105
Base Knockback60
Knockback Growth69
Set Knockback0
EffectDarkness
Hitlag Attacker9
Hitlag Defender9 (6 Crouched)
Shieldstun9
downpunch
NameValue
HitboxAll Hitboxes
Damage16
Angle70
Base Knockback50
Knockback Growth65
Set Knockback0
EffectDarkness
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Sakurai Angle starts being ASDI-Downable
32 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks