Mr. Game & Watch - Oil Panic (Air)
Summary
First Active2
Last Active37
Total49 frames
Damage1%
Notespercent damage is max damage game & watch can do. absorb stats: active frames 5-37, ends frame 49. will loop every 32 frames until b is let goMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 2 | 37 | 49 |
| Name | Value |
|---|---|
| Start | 2 |
| End | 37 |
| Total Frames | 49 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
air_2_and_3 | |||||||||
| All Hitboxes | 1 | 361 | 30 | 80 | 0 | Normal | 3 | 3 (2 Crouched) | 2 |
air_2_and_3
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 1 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting