Mr. Game & Watch - Judgement (Air)

Summary

First Active16
Last Active29
Total49 frames
Damage2 / 4 / 6 / 8 / 3 / 12 / 14 / 32%
NotesThe first hammer in a match cannot be a 1 or 2. The second hammer in a match cannot be a 2. Any number the hammer displays cannot be obtained again until after 2 more hammers. A death (fall or SD) will reset the rules currently applied to #3. So long as the forward B animation starts, it will count as the next number. In other words: If you input forward B on frame 1 and are hit on frame 2, it'll still count as the number coming out. 9 Hitbox is smaller than the other hitboxes check https://i.fightcore.gg/mrgame&watch/sideb9.gifMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start16
End29
Total Frames49
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

number_1
NameValue
HitboxAll Hitboxes
Damage2
Angle361
Base Knockback0
Knockback Growth0
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
number_2
NameValue
HitboxAll Hitboxes
Damage4
Angle361
Base Knockback10
Knockback Growth40
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
number_3
NameValue
HitboxAll Hitboxes
Damage6
Angle140
Base Knockback45
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
number_4
NameValue
HitboxAll Hitboxes
Damage8
Angle40
Base Knockback50
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
number_5
NameValue
HitboxAll Hitboxes
Damage3
Angle75
Base Knockback30
Knockback Growth80
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun3
number_6
NameValue
HitboxAll Hitboxes
Damage12
Angle20
Base Knockback30
Knockback Growth80
Set Knockback0
EffectFlame
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
number_7
NameValue
HitboxAll Hitboxes
Damage14
Angle361
Base Knockback30
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
number_8
NameValue
HitboxAll Hitboxes
Damage4
Angle80
Base Knockback0
Knockback Growth100
Set Knockback70
EffectFreezing
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
number_9
NameValue
HitboxAll Hitboxes
Damage32
Angle361
Base Knockback100
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker14
Hitlag Defender14 (9 Crouched)
Shieldstun16

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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