Pichu - Thunder (Air)
Summary
First Active20
Last Active49
Total109 frames
Damage4 / 13%
Notesdata refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlagMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 20 | 49 | 109 |
| Name | Value |
|---|---|
| Start | 20 |
| End | 49 |
| Total Frames | 109 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
lightning | |||||||||
| All Hitboxes | 4 | 94 | 80 | 55 | 0 | Electric | 4 | 6 (4 Crouched) | 3 |
blast | |||||||||
| All Hitboxes | 13 | 361 | 90 | 60 | 0 | Electric | 7 | 10 (6 Crouched) | 7 |
lightning
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 94 |
| Base Knockback | 80 |
| Knockback Growth | 55 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 4 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 3 |
blast
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 13 |
| Angle | 361 |
| Base Knockback | 90 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 7 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 7 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting