Pichu - Thunder (Air)

Summary

First Active20
Last Active49
Total109 frames
Damage4 / 13%
Notesdata refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlagMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start20
End49
Total Frames109
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

lightning
NameValue
HitboxAll Hitboxes
Damage4
Angle94
Base Knockback80
Knockback Growth55
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun3
blast
NameValue
HitboxAll Hitboxes
Damage13
Angle361
Base Knockback90
Knockback Growth60
Set Knockback0
EffectElectric
Hitlag Attacker7
Hitlag Defender10 (6 Crouched)
Shieldstun7

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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