Pichu - Skull Bash (Air)

Summary

First Active5
Last Active40
Total70 frames
Damage4 / 7 / 39%
Landing lag30
Notesdata refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distanceMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start5
End40
Total Frames70
IASA
Land Lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

lvl_0_tilt
NameValue
HitboxAll Hitboxes
Damage4
Angle361
Base Knockback15
Knockback Growth90
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun3
lvl_3_smash
NameValue
HitboxAll Hitboxes
Damage7
Angle361
Base Knockback15
Knockback Growth90
Set Knockback0
EffectElectric
Hitlag Attacker5
Hitlag Defender7 (4 Crouched)
Shieldstun5
lvl_35
NameValue
HitboxAll Hitboxes
Damage39
Angle361
Base Knockback15
Knockback Growth90
Set Knockback0
EffectElectric
Hitlag Attacker16
Hitlag Defender20 (16 Crouched)
Shieldstun19

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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