Pichu - Skull Bash (Air)
Summary
First Active5
Last Active40
Total70 frames
Damage4 / 7 / 39%
Landing lag30
Notesdata refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distanceMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 40 | 70 | 30 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 40 |
| Total Frames | 70 |
| IASA | |
| Land Lag | 30 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
lvl_0_tilt | |||||||||
| All Hitboxes | 4 | 361 | 15 | 90 | 0 | Electric | 4 | 6 (4 Crouched) | 3 |
lvl_3_smash | |||||||||
| All Hitboxes | 7 | 361 | 15 | 90 | 0 | Electric | 5 | 7 (4 Crouched) | 5 |
lvl_35 | |||||||||
| All Hitboxes | 39 | 361 | 15 | 90 | 0 | Electric | 16 | 20 (16 Crouched) | 19 |
lvl_0_tilt
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 4 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 3 |
lvl_3_smash
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 7 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 5 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 5 |
lvl_35
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 39 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 16 |
| Hitlag Defender | 20 (16 Crouched) |
| Shieldstun | 19 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting