Marth - Shield Breaker

Hitbox Viewer
Animation by Emi House
Shield Breaker - undefined
1/
FPS
uncharged
fully_charged
Frame Data
First Active16
Last Active20
Total29 frames
Damage7 / 28%
Notes
minimum charge time 11 frames, maximum 121. hitbox active frames 5-10 after releasing charge
Attributes
NameValue
Start16
End20
Total Frames29
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
uncharged
NameValue
Hitbox
id1
Damage7
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage7
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage7
Angle361
Base Knockback34
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
fully_charged
NameValue
Hitbox
id3
Damage28
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
NameValue
Hitbox
id1
Damage28
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
NameValue
Hitbox
id2
Damage28
Angle361
Base Knockback34
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
NameValue
Hitbox
id0
Damage28
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser49%
Captain Falcon45%
Donkey Kong48%
Dr. Mario44%
Falco39%
Fox38%
Ganondorf47%
Ice Climbers41%
Jigglypuff34%
Kirby37%
Link45%
Luigi44%
Mario44%
Marth41%
Mewtwo40%
Mr. Game & Watch34%
Ness43%
Peach42%
Pichu33%
Pikachu39%
Roy40%
Samus47%
Sheik42%
Yoshi46%
Young Link40%
Zelda42%
Crouch-Cancel
120 units of knockback
Bowser117%
Captain Falcon110%
Donkey Kong116%
Dr. Mario108%
Falco96%
Fox93%
Ganondorf113%
Ice Climbers101%
Jigglypuff85%
Kirby91%
Link110%
Luigi108%
Mario108%
Marth100%
Mewtwo99%
Mr. Game & Watch85%
Ness104%
Peach102%
Pichu82%
Pikachu96%
Roy99%
Samus113%
Sheik102%
Yoshi112%
Young Link99%
Zelda102%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%