Fox - Fire Fox (Air)
Summary
First Active20
Last Active72
Total92 frames
Damage2 / 14%
Landing lag6
Notes7 hits frames 20-32 of 2% each, then strong hit frames 43-72. direction based on aim at frame 42. can grab edge before moving as early as frame 16. can grab edge after moving once hitbox is inactive. 3 frames LFS lagMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 20 | 72 | 92 | 6 |
| Name | Value |
|---|---|
| Start | 20 |
| End | 72 |
| Total Frames | 92 |
| IASA | |
| Land Lag | 6 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
chargeup | |||||||||
| All Hitboxes | 2 | 70 | 40 | 40 | 0 | Flame | 4 | 4 (2 Crouched) | 2 |
launch | |||||||||
| All Hitboxes | 14 | 80 | 60 | 60 | 0 | Flame | 8 | 8 (5 Crouched) | 8 |
chargeup
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 2 |
| Angle | 70 |
| Base Knockback | 40 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
launch
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 14 |
| Angle | 80 |
| Base Knockback | 60 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting