Link - Up Tilt
Summary
First Active9
Last Active15
Total29 frames
Damage9%
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 9 | 15 | 29 |
| Name | Value |
|---|---|
| Start | 9 |
| End | 15 |
| Total Frames | 29 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 9 - 15 | |||||||||
| id0 | 9 | 95 | 30 | 122 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id1 | 9 | 85 | 30 | 130 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id2 | 9 | 85 | 30 | 124 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
| id3 | 9 | 85 | 30 | 123 | 0 | Slash | 6 | 6 (4 Crouched) | 6 |
Frames: 9 - 15
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 9 |
| Angle | 95 |
| Base Knockback | 30 |
| Knockback Growth | 122 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 9 |
| Angle | 85 |
| Base Knockback | 30 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 9 |
| Angle | 85 |
| Base Knockback | 30 |
| Knockback Growth | 124 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 9 |
| Angle | 85 |
| Base Knockback | 30 |
| Knockback Growth | 123 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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