Zelda - Up Tilt
Summary
First Active10
Last Active24
Total43 frames
Damage11%
IASA40
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 10 | 24 | 43 | 40 |
| Name | Value |
|---|---|
| Start | 10 |
| End | 24 |
| Total Frames | 43 |
| IASA | 40 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 10 - 24 | |||||||||
| All Hitboxes | 11 | 70 | 65 | 105 | 0 | Electric | 7 | 10 (6 Crouched) | 6 |
Frames: 10 - 24
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 11 |
| Angle | 70 |
| Base Knockback | 65 |
| Knockback Growth | 105 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 7 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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