Zelda - Down Tilt
Summary
First Active5
Last Active7
Total31 frames
Damage7 / 8%
IASA30
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 7 | 31 | 30 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 7 |
| Total Frames | 31 |
| IASA | 30 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 5 - 7 | |||||||||
| id1 | 7 | 80 | 20 | 80 | 0 | Normal | 5 | 5 (3 Crouched) | 5 |
| id2 | 8 | 270 | 20 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 5 |
| id3 | 8 | 270 | 20 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 5 |
| id0 | 7 | 270 | 20 | 80 | 0 | Normal | 5 | 5 (3 Crouched) | 5 |
Frames: 5 - 7
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 7 |
| Angle | 80 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 8 |
| Angle | 270 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 8 |
| Angle | 270 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 7 |
| Angle | 270 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting