Zelda - Down Tilt

Summary

First Active5
Last Active7
Total31 frames
Damage7 / 8%
IASA30

Legend

Attributes

NameValue
Start5
End7
Total Frames31
IASA30
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 5 - 7
NameValue
Hitbox
id1
Damage7
Angle80
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage8
Angle270
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage8
Angle270
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle270
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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