Zelda - Jab 1
Summary
First Active11
Last Active15
Total29 frames
Damage2%
IASA27
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 11 | 15 | 29 | 27 |
| Name | Value |
|---|---|
| Start | 11 |
| End | 15 |
| Total Frames | 29 |
| IASA | 27 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 11 - 11, 13 - 13, 15 - 15 | |||||||||
| All Hitboxes | 2 | 361 | 10 | 100 | 0 | Electric | 4 | 6 (4 Crouched) | 2 |
Frames: 11 - 11, 13 - 13, 15 - 15
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 2 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 4 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 2 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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