Zelda - Dashattack
Summary
First Active6
Last Active13
Total37 frames
Damage9 / 13 / 8 / 7%
IASA36
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 6 | 13 | 37 | 36 |
| Name | Value |
|---|---|
| Start | 6 |
| End | 13 |
| Total Frames | 37 |
| IASA | 36 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 6 - 8 | |||||||||
| id1 | 9 | 361 | 50 | 70 | 0 | Electric | 6 | 9 (6 Crouched) | 6 |
| id0 | 13 | 90 | 70 | 70 | 0 | Electric | 7 | 10 (6 Crouched) | 7 |
Frames: 9 - 13 | |||||||||
| id0 | 8 | 90 | 20 | 70 | 0 | Electric | 6 | 9 (6 Crouched) | 5 |
| id1 | 7 | 361 | 20 | 70 | 0 | Electric | 5 | 7 (4 Crouched) | 5 |
Frames: 6 - 8
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 9 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 6 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 13 |
| Angle | 90 |
| Base Knockback | 70 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 7 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 7 |
Frames: 9 - 13
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 8 |
| Angle | 90 |
| Base Knockback | 20 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 6 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 7 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 5 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 5 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting