Zelda - Farores Wind (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
air_hit1
air_hit2
Frame Data
First Active10
Last Active11
Total114 frames
Damage4%
Landing lag30
Notes
invulnerable frames 33-53. aim at frame 33
Attributes
NameValue
Start10
End11
Total Frames114
IASA
Land Lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
air_hit1
NameValue
HitboxAll Hitboxes
Damage4
Angle80
Base Knockback0
Knockback Growth100
Set Knockback120
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
air_hit2
NameValue
HitboxAll Hitboxes
Damage4
Angle361
Base Knockback0
Knockback Growth100
Set Knockback120
EffectFlame
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
Jigglypuff0%
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & Watch0%
NessNever breaks
PeachNever breaks
Pichu0%
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks