Zelda - Din's Fire (Air)

Summary

First Active60
Last Active62
Total77 frames
Damage8%
Noteslisted is the fastest din's fire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Attributes

NameValue
Start60
End62
Total Frames77
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

unknown
NameValue
HitboxAll Hitboxes
Damage8
Angle70
Base Knockback40
Knockback Growth60
Set Knockback0
EffectFlame
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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