Donkey Kong - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f18–23
Frame Data
First Active18
Last Active23
Total54 frames
Damage13 / 16%
Landing lag31 (15 L-Cancelled)
Autocancel<3 49>
Attributes
NameValue
Start18
End23
Total Frames54
IASA
Land Lag31
L-Canceled Land Lag15
Landing Fall Special Lag
Auto Cancel Before3
Auto Cancel After49
Hitboxes
Frames: 18 - 23
NameValue
Hitbox
id1
Damage13
Angle270
Base Knockback20
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage16
Angle270
Base Knockback38
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id2
Damage13
Angle270
Base Knockback20
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser38%
Captain Falcon35%
Donkey Kong37%
Dr. Mario34%
Falco29%
Fox28%
Ganondorf36%
Ice Climbers31%
Jigglypuff25%
Kirby27%
Link35%
Luigi34%
Mario34%
Marth31%
Mewtwo30%
Mr. Game & Watch25%
Ness32%
Peach32%
Pichu23%
Pikachu29%
Roy30%
Samus36%
Sheik32%
Yoshi36%
Young Link30%
Zelda32%
Crouch-Cancel
120 units of knockback
Bowser84%
Captain Falcon78%
Donkey Kong82%
Dr. Mario76%
Falco67%
Fox65%
Ganondorf80%
Ice Climbers71%
Jigglypuff58%
Kirby63%
Link78%
Luigi76%
Mario76%
Marth70%
Mewtwo70%
Mr. Game & Watch58%
Ness74%
Peach72%
Pichu56%
Pikachu67%
Roy70%
Samus81%
Sheik72%
Yoshi80%
Young Link70%
Zelda72%