Donkey Kong - Down Air
Summary
First Active18
Last Active23
Total54 frames
Damage16 / 13%
Landing lag31 (15 L-Cancelled)
Autocancel<3 49>
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 18 | 23 | 54 | 31 | 15 | 3 | 49 |
| Name | Value |
|---|---|
| Start | 18 |
| End | 23 |
| Total Frames | 54 |
| IASA | |
| Land Lag | 31 |
| L-Canceled Land Lag | 15 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 3 |
| Auto Cancel After | 49 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 18 - 23 | |||||||||
| id0 | 16 | 270 | 38 | 90 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
| id1 | 13 | 270 | 20 | 90 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id2 | 13 | 270 | 20 | 90 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
Frames: 18 - 23
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 16 |
| Angle | 270 |
| Base Knockback | 38 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 13 |
| Angle | 270 |
| Base Knockback | 20 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 13 |
| Angle | 270 |
| Base Knockback | 20 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting