Donkey Kong - Up Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f6–8
Frame Data
First Active6
Last Active8
Total44 frames
Damage14%
IASA38
Landing lag25 (12 L-Cancelled)
Autocancel<6 12>
Attributes
NameValue
Start6
End8
Total Frames44
IASA38
Land Lag25
L-Canceled Land Lag12
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After12
Hitboxes
Frames: 6 - 8
NameValue
HitboxAll Hitboxes
Damage14
Angle90
Base Knockback32
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser21%
Captain Falcon19%
Donkey Kong20%
Dr. Mario18%
Falco15%
Fox14%
Ganondorf19%
Ice Climbers16%
Jigglypuff12%
Kirby13%
Link19%
Luigi18%
Mario18%
Marth16%
Mewtwo16%
Mr. Game & Watch12%
Ness17%
Peach16%
Pichu11%
Pikachu15%
Roy16%
Samus20%
Sheik16%
Yoshi19%
Young Link16%
Zelda16%
Crouch-Cancel
120 units of knockback
Bowser64%
Captain Falcon59%
Donkey Kong63%
Dr. Mario58%
Falco51%
Fox49%
Ganondorf61%
Ice Climbers53%
Jigglypuff43%
Kirby47%
Link59%
Luigi58%
Mario58%
Marth53%
Mewtwo52%
Mr. Game & Watch43%
Ness56%
Peach54%
Pichu42%
Pikachu51%
Roy52%
Samus61%
Sheik54%
Yoshi61%
Young Link52%
Zelda54%