Sheik - Back Air

Hitbox Viewer
Animation by Emi House
1/
FPS
clean
late
Frame Data
First Active4
Last Active19
Total37 frames
Damage8 / 10 / 14 / 9 / 7 / 6%
Landing lag16 (8 L-Cancelled)
Autocancel<4 24>
Attributes
NameValue
Start4
End19
Total Frames37
IASA
Land Lag16
L-Canceled Land Lag8
Landing Fall Special Lag
Auto Cancel Before4
Auto Cancel After24
Hitboxes
clean
NameValue
Hitbox
id0
Damage8
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage8
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage10
Angle361
Base Knockback5
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage14
Angle361
Base Knockback12
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
late
NameValue
Hitbox
id3
Damage10
Angle361
Base Knockback8
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage9
Angle361
Base Knockback4
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage7
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage6
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser89%
Captain Falcon83%
Donkey Kong87%
Dr. Mario81%
Falco72%
Fox70%
Ganondorf85%
Ice Climbers76%
Jigglypuff63%
Kirby68%
Link83%
Luigi81%
Mario81%
Marth75%
Mewtwo74%
Mr. Game & Watch63%
Ness78%
Peach77%
Pichu61%
Pikachu72%
Roy74%
Samus85%
Sheik77%
Yoshi85%
Young Link74%
Zelda77%
Crouch-Cancel
120 units of knockback
Bowser151%
Captain Falcon141%
Donkey Kong148%
Dr. Mario138%
Falco124%
Fox120%
Ganondorf145%
Ice Climbers129%
Jigglypuff109%
Kirby116%
Link141%
Luigi138%
Mario138%
Marth129%
Mewtwo127%
Mr. Game & Watch109%
Ness134%
Peach131%
Pichu105%
Pikachu124%
Roy127%
Samus145%
Sheik131%
Yoshi144%
Young Link127%
Zelda131%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser14%
Captain Falcon13%
Donkey Kong14%
Dr. Mario12%
Falco10%
Fox10%
Ganondorf13%
Ice Climbers11%
Jigglypuff8%
Kirby9%
Link13%
Luigi12%
Mario12%
Marth11%
Mewtwo11%
Mr. Game & Watch8%
Ness12%
Peach11%
Pichu8%
Pikachu10%
Roy11%
Samus13%
Sheik11%
Yoshi13%
Young Link11%
Zelda11%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser39%
Captain Falcon36%
Donkey Kong38%
Dr. Mario35%
Falco31%
Fox30%
Ganondorf37%
Ice Climbers33%
Jigglypuff27%
Kirby29%
Link36%
Luigi35%
Mario35%
Marth33%
Mewtwo32%
Mr. Game & Watch27%
Ness34%
Peach33%
Pichu26%
Pikachu31%
Roy32%
Samus37%
Sheik33%
Yoshi37%
Young Link32%
Zelda33%