Sheik - Up Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–7
f8–20
Frame Data
First Active5
Last Active20
Total39 frames
Damage12 / 9%
IASA37
Landing lag24 (12 L-Cancelled)
Autocancel<5 29>
Attributes
NameValue
Start5
End20
Total Frames39
IASA37
Land Lag24
L-Canceled Land Lag12
Landing Fall Special Lag
Auto Cancel Before5
Auto Cancel After29
Hitboxes
Frames: 5 - 7
NameValue
HitboxAll Hitboxes
Damage12
Angle80
Base Knockback15
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Frames: 8 - 20
NameValue
HitboxAll Hitboxes
Damage9
Angle70
Base Knockback10
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser29%
Captain Falcon26%
Donkey Kong28%
Dr. Mario25%
Falco22%
Fox21%
Ganondorf27%
Ice Climbers23%
Jigglypuff18%
Kirby20%
Link26%
Luigi25%
Mario25%
Marth23%
Mewtwo23%
Mr. Game & Watch18%
Ness24%
Peach24%
Pichu17%
Pikachu22%
Roy23%
Samus27%
Sheik24%
Yoshi27%
Young Link23%
Zelda24%
Crouch-Cancel
120 units of knockback
Bowser65%
Captain Falcon61%
Donkey Kong64%
Dr. Mario59%
Falco52%
Fox51%
Ganondorf63%
Ice Climbers55%
Jigglypuff45%
Kirby49%
Link61%
Luigi59%
Mario59%
Marth55%
Mewtwo54%
Mr. Game & Watch45%
Ness57%
Peach56%
Pichu43%
Pikachu52%
Roy54%
Samus63%
Sheik56%
Yoshi62%
Young Link54%
Zelda56%