Roy - Double Edged Dance (Air)
Summary
First Active6
Last Active8
Total29 frames
Damage5 / 4%
NotesWindow for the next move: 8-26Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 6 | 8 | 29 |
| Name | Value |
|---|---|
| Start | 6 |
| End | 8 |
| Total Frames | 29 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit1 | |||||||||
| id2 | 5 | 96 | 40 | 25 | 0 | Slash | 5 | 5 (3 Crouched) | 4 |
| id3 | 4 | 85 | 40 | 25 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
| id0 | 5 | 60 | 50 | 25 | 0 | Slash | 5 | 5 (3 Crouched) | 4 |
| id1 | 5 | 80 | 40 | 25 | 0 | Slash | 5 | 5 (3 Crouched) | 4 |
hit1
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 5 |
| Angle | 96 |
| Base Knockback | 40 |
| Knockback Growth | 25 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 4 |
| Angle | 85 |
| Base Knockback | 40 |
| Knockback Growth | 25 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 5 |
| Angle | 60 |
| Base Knockback | 50 |
| Knockback Growth | 25 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 5 |
| Angle | 80 |
| Base Knockback | 40 |
| Knockback Growth | 25 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting