Roy - Blazer (Air)

Summary

First Active9
Last Active21
Total48 frames
Damage3 / 5 / 2 / 1%
Landing lag30
Notescan grab ledge as soon as frame 32. Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start9
End21
Total Frames48
IASA
Land Lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hit1
NameValue
Hitbox
id3
Damage3
Angle361
Base Knockback0
Knockback Growth100
Set Knockback80
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id0
Damage5
Angle84
Base Knockback0
Knockback Growth100
Set Knockback200
EffectFlame
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage5
Angle84
Base Knockback0
Knockback Growth100
Set Knockback200
EffectFlame
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id2
Damage5
Angle84
Base Knockback0
Knockback Growth100
Set Knockback200
EffectFlame
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
hits2_4
NameValue
Hitbox
id2
Damage2
Angle84
Base Knockback0
Knockback Growth100
Set Knockback160
EffectFlame
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle84
Base Knockback0
Knockback Growth100
Set Knockback160
EffectFlame
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle84
Base Knockback0
Knockback Growth100
Set Knockback160
EffectFlame
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage1
Angle361
Base Knockback10
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
hits5_7
NameValue
Hitbox
id3
Damage1
Angle361
Base Knockback10
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle84
Base Knockback0
Knockback Growth100
Set Knockback100
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle84
Base Knockback0
Knockback Growth100
Set Knockback100
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle84
Base Knockback0
Knockback Growth100
Set Knockback100
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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