Roy - Blazer (Air)
Summary
First Active9
Last Active21
Total48 frames
Damage3 / 5 / 2 / 1%
Landing lag30
Notescan grab ledge as soon as frame 32. Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 9 | 21 | 48 | 30 |
| Name | Value |
|---|---|
| Start | 9 |
| End | 21 |
| Total Frames | 48 |
| IASA | |
| Land Lag | 30 |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit1 | |||||||||
| id3 | 3 | 361 | 0 | 100 | 80 | Slash | 4 | 4 (2 Crouched) | 3 |
| id0 | 5 | 84 | 0 | 100 | 200 | Flame | 5 | 5 (3 Crouched) | 4 |
| id1 | 5 | 84 | 0 | 100 | 200 | Flame | 5 | 5 (3 Crouched) | 4 |
| id2 | 5 | 84 | 0 | 100 | 200 | Flame | 5 | 5 (3 Crouched) | 4 |
hits2_4 | |||||||||
| id2 | 2 | 84 | 0 | 100 | 160 | Flame | 4 | 4 (2 Crouched) | 2 |
| id1 | 2 | 84 | 0 | 100 | 160 | Flame | 4 | 4 (2 Crouched) | 2 |
| id0 | 2 | 84 | 0 | 100 | 160 | Flame | 4 | 4 (2 Crouched) | 2 |
| id3 | 1 | 361 | 10 | 100 | 0 | Slash | 3 | 3 (2 Crouched) | 2 |
hits5_7 | |||||||||
| id3 | 1 | 361 | 10 | 100 | 0 | Slash | 3 | 3 (2 Crouched) | 2 |
| id1 | 1 | 84 | 0 | 100 | 100 | Flame | 3 | 3 (2 Crouched) | 2 |
| id2 | 1 | 84 | 0 | 100 | 100 | Flame | 3 | 3 (2 Crouched) | 2 |
| id0 | 1 | 84 | 0 | 100 | 100 | Flame | 3 | 3 (2 Crouched) | 2 |
hit1
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 3 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 80 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 5 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 200 |
| Effect | Flame |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 5 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 200 |
| Effect | Flame |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 5 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 200 |
| Effect | Flame |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
hits2_4
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 2 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 160 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 2 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 160 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 2 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 160 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 1 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
hits5_7
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 1 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 1 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 100 |
| Effect | Flame |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 1 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 100 |
| Effect | Flame |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 1 |
| Angle | 84 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 100 |
| Effect | Flame |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting