Roy - Counter (Air)

Summary

First Active8
Last Active20
Total59 frames
Damage1%
Notesthis counter is damage based, no info for max/min damage. frame data refers to counter triggerMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start8
End20
Total Frames59
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

unknown
NameValue
Hitbox
id1
Damage1
Angle361
Base Knockback30
Knockback Growth90
Set Knockback0
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage1
Angle361
Base Knockback30
Knockback Growth70
Set Knockback0
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle361
Base Knockback30
Knockback Growth90
Set Knockback0
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle361
Base Knockback30
Knockback Growth90
Set Knockback0
EffectFlame
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Sorting

Sources & Credits