Pikachu - Skull Bash (Air)
Summary
First Active5
Last Active40
Total70 frames
Damage4 / 9 / 29%
Notesdata refers to lunge. charge time can be between 14-90 frames. damage increases based on charge timeMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 40 | 70 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 40 |
| Total Frames | 70 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
lvl_0_tilt | |||||||||
| All Hitboxes | 4 | 361 | 15 | 90 | 0 | Electric | 4 | 6 (4 Crouched) | 3 |
lvl_5_smash | |||||||||
| All Hitboxes | 9 | 361 | 15 | 90 | 0 | Electric | 6 | 9 (6 Crouched) | 6 |
lvl_25 | |||||||||
| All Hitboxes | 29 | 361 | 15 | 90 | 0 | Electric | 13 | 19 (12 Crouched) | 14 |
lvl_0_tilt
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 4 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 3 |
lvl_5_smash
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 9 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 6 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 6 |
lvl_25
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 29 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 13 |
| Hitlag Defender | 19 (12 Crouched) |
| Shieldstun | 14 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting