Ness - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f20–28
Frame Data
First Active20
Last Active28
Total59 frames
Damage12%
Landing lag28 (14 L-Cancelled)
Autocancel<20 28>
Attributes
NameValue
Start20
End28
Total Frames59
IASA
Land Lag28
L-Canceled Land Lag14
Landing Fall Special Lag
Auto Cancel Before20
Auto Cancel After28
Hitboxes
Frames: 20 - 28
NameValue
HitboxAll Hitboxes
Damage12
Angle270
Base Knockback90
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser16%
Captain Falcon14%
Donkey Kong16%
Dr. Mario14%
Falco11%
Fox11%
Ganondorf15%
Ice Climbers12%
Jigglypuff9%
Kirby10%
Link14%
Luigi14%
Mario14%
Marth12%
Mewtwo12%
Mr. Game & Watch9%
Ness13%
Peach13%
Pichu8%
Pikachu11%
Roy12%
Samus15%
Sheik13%
Yoshi15%
Young Link12%
Zelda13%