Kirby

Attributes

Name Value
Weight70
Gravity1.6
Walk Speed0.85
Run Speed1.4
Wavedash Length Rank20
Jump Squat3
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start9
End43
Total Frames63
IASA60
Notes
weak hit frames 16-43

Source
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Down Smashdsmash
NameValue
Start7
End22
Total Frames55
IASA50
Source
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Forward Smashfsmash
NameValue
Start13
End21
Total Frames49
Notes
weak hit frames 16-21

Source
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Jab 1jab1
NameValue
Start3
End4
Total Frames17
IASA16
Source
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Jab 2jab2
NameValue
Start2
End3
Total Frames19
IASA16
Source
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Rapid Jabsrjab
NameValue
Start2
End3
Total Frames19
Notes
final hit end lag = 9 frames

Source
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Up Smashusmash
NameValue
Start13
End23
Total Frames49
Notes
hits can do anywhere between 12-15%, gets weaker as the move goes on

Source
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Tilt Attacks

Down Tiltdtilt
NameValue
Start4
End7
Total Frames29
Source
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Forward Tiltftilt
NameValue
Start5
End8
Total Frames32
IASA28
Source
View
Up Tiltutilt
NameValue
Start4
End7
Total Frames23
Notes
weak hit frames 5-7

Source
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Aerial Attacks

Back Airbair
NameValue
Start6
End20
Total Frames43
IASA36
Land lag15
Auto Cancel Before6
Auto Cancel After27
Notes
weak hit frames 9-20

Source
View
Down Airdair
NameValue
Start18
End37
Total Frames59
IASA55
Land lag20
Auto Cancel Before18
Auto Cancel After47
Notes
hitbox on frames 18-19, 21-22, 24-25, 27-28, 30-31, 33-34, 36-37

Source
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Forward Airfair
NameValue
Start10
End26
Total Frames49
IASA40
Land lag20
Auto Cancel Before10
Auto Cancel After37
Notes
two hits of 5 damage (frames 10-11, 17-18) and one hit of 8 damage (frames 25-26)

Source
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Neutral Airnair
NameValue
Start10
End34
Total Frames79
IASA50
Land lag15
Auto Cancel Before10
Auto Cancel After37
Notes
weak hit frames 18-34

Source
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unknown_airunknown_air
NameValue
Source
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Up Airuair
NameValue
Start11
End13
Total Frames39
IASA36
Land lag15
Auto Cancel Before11
Auto Cancel After16
Source
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Special Attacks

Final Cutterupb
NameValue
Start2
End26
Total Frames34
Notes
info descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.

Source
View
Hammer Hitsideb
NameValue
Start22
End28
Total Frames59
Notes
weak hit has 9 frames shieldstun

Source
View
Hammer Spin (Air)asideb
NameValue
Start7
End46
Total Frames69
Land lag16
Notes
6 strong hitboxes followed by 6 weak hitboxes

Source
View
Stonedownb
NameValue
Start30
End47
Total Frames78
Notes
can be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag.

Source
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Swallowneutralb
NameValue
Start17
End60
Total Frames79
Notes
damage is based off character weight. Information on each ability kirby can obtain is listed here: https://smashboards.com/threads/kirby-hitboxes-and-frame-data.322531/

Source
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Throws

Back throwbthrow
NameValue
Total Frames49
Source
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Down throwdthrow
NameValue
Start10
End56
Total Frames87
Source
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Forward throwfthrow
NameValue
Total Frames61
Source
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Up throwuthrow
NameValue
Total Frames79
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
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Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
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Unknown

BowserSpecialbowserspecial
NameValue
Source
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Dashgrabdashgrab
NameValue
Start11
End12
Total Frames40
Source
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DKSpecialdonkeykongspecial
NameValue
Source
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DocSpecialdrmariospecial
NameValue
Source
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Edge attackedge
NameValue
Source
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FalconSpecialcaptainfalconspecial
NameValue
Source
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FalcoSpecialfalcospecial
NameValue
Source
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FoxSpecialfoxspecial
NameValue
Source
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GanonSpecialganondorfspecial
NameValue
Source
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Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 24-25 (Front) Invincible: 1-15 (Probably a programming error on this animation and should have been 25)

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 20-21 (Behind), 24 (Front), 26-27 (Front) Invincible: 1-27

Source
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Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 8.8 ft Invincible: 1-20

Source
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Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 18 (You'd see him spinning backwards at 11) Distance: 9.4 ft Invincible: 1-28 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 15 Distance: 9 ft Invincible: 1-18

Source
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Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 17 (You'd see him spinning forwards at 13) Distance: 8.8 ft Invincible: 1-23

Source
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Grabgrab
NameValue
Start7
End8
Total Frames30
Source
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ICsSpecialiceclimbersspecial
NameValue
Source
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LinkSpeciallinkspecial
NameValue
Source
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LuigiSpecialluigispecial
NameValue
Source
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MarioSpecialmariospecial
NameValue
Source
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MarthSpecialmarthspecial
NameValue
Source
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MewtwoSpecialmewtwospecial
NameValue
Source
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MrGandWSpecialmrgameandwatchspecial
NameValue
Source
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NessSpecialnessspecial
NameValue
Source
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PeachSpecialpeachspecial
NameValue
Source
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PichuSpecialpichuspecial
NameValue
Source
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PikaSpecialpikachuspecial
NameValue
Source
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PuffSpecialjigglypuffspecial
NameValue
Source
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Pummelpummel
NameValue
Source
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RoySpecialroyspecial
NameValue
Source
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SamusSpecialsamusspecial
NameValue
Source
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SheikSpecialsheikspecial
NameValue
Source
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Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
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Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
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YLinkSpecialyounglinkspecial
NameValue
Source
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YoshiSpecialyoshispecial
NameValue
Source
View
ZeldaSpecialzeldaspecial
NameValue
Source
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Moves Table

Name Value
NameLinkSpecial
Start
End
IASA
Total Frames0
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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